Setting message properties
Setting specific properties to messages, such as its senders, type, and prefix.
Chain creation
If you want to create a message with properties all in one go, then just combine the methods of your choice below. Here is an example:
The send() method is what sends the message to the receivers, however, you can still store the fluid message in a variable if you want to change values later on. This allows for sending different messages to different players all in one line. Here is another example:
Properties
Prefix
Type
Message
Receivers
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